In today’s “knowledge economy,” loc accounting is the act of assessing one’s own knowledge and knowledge of others. It is the act of asking yourself questions and examining your knowledge.
The biggest problem with loc accounting is that it is not always clear which way you’re going to go. When you take out every single data piece in your work, or a few items, it can become a lot more difficult to determine which way you’d go.
In a recent review of the game I wrote, which I wrote for Game Developer Network, a survey found that 90% of players were satisfied with the game’s mechanics, and 81% were more likely to take out their own research, while only 13% of players felt they had been taken. The reason is simple: most of them were not satisfied and were not able to explain their feelings in a meaningful way.
For a game that is so well thought out and fun to play, why does one of the biggest complaints from gamers come from a single data point? It seems to be a bit of a chicken and egg phenomenon, but as I point out in my review, the data shows that many people are not satisfied with the game mechanics and that many players are not satisfied with the game mechanics.
There are many reasons why games seem to disappoint a lot of people, but the single most important and most cited one comes from loc accounting, or the lack of locs. In loc accounting, players are asked to describe each other’s locations within the game, and then have to rate the number of locs a player has. If a player has too many locs, the game will automatically kill them. If a player has too few locs, their character will die.
I think it is a bit crazy that someone would ask for locs and for such a simple and straightforward reason: It isn’t very difficult to create your own locs and share them with the rest of the world, as long as you can get the other players to do it for you. I mean, you don’t need to be a pro at writing your own loc descriptions as it is. It is just a matter of filling out a form.
If you want to create a loc without having to give up your own locs, then you need to create your own locs.
Locs are just locs, and loc accounting is not a big deal. But I can see why people would want to know the location of other players. I mean, your friends and family might not be that into sharing your locs with the rest of the world, and you might not be so keen on giving your locs away. But if it is something you feel you have to do just for fun, then loc accounting is a fun thing to do.
I’d be curious to see what other people are doing in regards to loc accounting and how they are doing it.
The main point of loc accounting is to get your locs to match up with other players.